Game or Patch Questions?
My guess is that it's due to the CD-Audio tracks. Big Race and Fantastic Journey handled their music from files, but TimeShock used red book cd-audio tracks. DOSBox allows for automounting of a CD image when the game starts, so that audio gets handled.If they used the windows version, they'd have to supply some sort of Windows-based CD emulator and script to do this. I do this for the Win32 version of TimeShock using DaemonTools, but I'm thinking GoG doesn't want to have to arrange all the licensing and support for that program.The Web was the same. CD-Audio tracks. Works fine in DOSBox. Redbook audio doesn't seem like much of an excuse, given that I recall how they updated the Redneck Rampage installer to include the soundtrack (at the cost of about 200 MB greater filesize).then again, that's DOS, not Win9x.I recently acquired the Windows version of Timeshock!
And found no issues aside from the lack of music. Goes all the way up to 1600x1200 and runs rather nicely, just like Big Race USA and Fantastic Journey.If they can just get around the redbook audio quirk, then I don't see anything else stopping them from providing us with the Windows version.(And as for The Web, why is it mentioned in the Fantastic Journey.PDF manual?
Was the original retail release bundled with it?). I was also disappointed that the Timeshock! Release was DOS only.
I run Win7 x64 and the DOS version under DOSBox runs like ass. The ball and movement is choppy - as if there are timing issues with the physics. Since I had a backup of the windows version without the CD-DA, I made a complete version using the CD-DA from the GOG release. The only issue I have with the windows version is 'freezing' in the advanced/custom audio configuration menu but using the preset audio config options under the main option menu works fine.In situations like this where the original release was a mixed mode CD and the game's music is CD-DA, I wish they would also include the windows binaries with the disclaimer that running it would lack the CD-DA. This way those that are familiar with or have virtual drive software can just mount the GOG BIN/CUE on their own and run the windows version.

(GOG renames the extensions of BIN/CUE to GOG/INST in their naming convention for mounting in DOSBox.). HampsterStyle: I was also disappointed that the Timeshock! Release was DOS only. I run Win7 x64 and the DOS version under DOSBox runs like ass.
The ball and movement is choppy - as if there are timing issues with the physics. Since I had a backup of the windows version without the CD-DA, I made a complete version using the CD-DA from the GOG release. The only issue I have with the windows version is 'freezing' in the advanced/custom audio configuration menu but using the preset audio config options under the main option menu works fine.In situations like this where the original release was a mixed mode CD and the game's music is CD-DA, I wish they would also include the windows binaries with the disclaimer that running it would lack the CD-DA.
This way those that are familiar with or have virtual drive software can just mount the GOG BIN/CUE on their own and run the windows version. (GOG renames the extensions of BIN/CUE to GOG/INST in their naming convention for mounting in DOSBox.)Under each DOS Game there are rendering options. Some rendering methods for DOSBOX make each game smoother then the other and you have to play around with the options to see which one works best.